RocketElite
The
Story
In the early
1960’s during the height of our nation’s space program, it
was decided that NASA’s best researchers would begin
corroborating in secret with our military’s finest aeronautic
scientists.
40 long years
of arduous research and development culminated in the first
interstellar spacecraft carrier. This man-made fortress could
deliver a small fleet of versatile pod fighter ships anywhere in
our solar system.
Enhancing the
Earth’s protection, Performing
covert operations, Exploring the previously unknown...
In tandem
with the development of spacecraft and equipment, training of
our best fighter pilots, marines, and astronauts began.
Through years of training, heroes emerged from these most
select individuals. They
would be the chosen ones. Their
names forged in history as the ... RocketElite
Single
Player
The
gameplay in RocketElite
is quite simple: acquire
powerups, destroy opposition, make planet landings, and achieve
mission goals. Playing through the game is relatively
straight-forward, but
mastering the game takes skill and practice.
Ship
Control
Where other games may have
had a "rotate" & "thrust" type button,
that functionality is combined into one motion. In RocketElite,
you simply point on the screen and the ship will rotate and
point directly where you are pointing with the stylus. But at
the same time, the ship uses the distance of the stylus from the
ship to linearly control how hard the ship will fire it's
rockets. In a sense you can control the ship with very small
amounts of control, or you can blast with maximum force to get
yourself out of a bad situation. It may take some learning for
some people, but it's a superior way to control not to mention
perfectly suited for the handheld devices with touch screen
technology.
Landing
Your pod ship is capable of
landing anywhere on the playfield that is perfectly flat. To
land, simply point your ship straight up and slowly descend onto
a landing pad. The amount of points you receive will
depend on the width of the landing surface and how close to the
center you landed. In addition, it is possible to make a
"3-point" landing, to do this you land more like a
traditional airplane would. You have to be landing from
right to left and pointing your ship off to the left.
3-point landings are more difficult but will yield a higher
score.
Ship
Upgrades
Your ship has 5 systems that
can be upgraded: Weapons, Shields, Fuel, Tractor Beam, and
Defense. To view the current status of your ship upgrades,
press up on the gamepad. A description of each ship system
upgrade is listed below:
| Fuel
System |
Upgrading
the Fuel System will increase the total amount of fuel
your ship can carry. |
| Shield
System |
Upgrading
the Shield System will increase the total energy the
shield system can store. Effectively increasing
the total amount of damage your ship can take. |
| Tractor
Beam |
Upgrading
the Tractor Beam will increase the strength and range of
the tractor beam. |
| Weapon Upgrade |
Upgrading
the Weapons System improves weapons range, guidance,
damage capability, and weapon configuration. |
| Defense
Upgrade |
Upgrading
the ship's Defense System will reduce the amount of
damage taken from enemy weaponry. In addition it
will improve the effectiveness of all the ships
defensive capabilities and technologies. |
Acquiring
Powerups
During gameplay there plenty
of powerups that you will find. To obtain these items you
will need to bring them aboard your ship. The normal
approach to obtaining these items is to fly over them and use
your tractor beam to bring them onboard.
A second approach that uses less fuel, although more dangerous,
would be to fly down and touch the object directly with your
ship. In cases where it's not obvious how to acquire a
particular powerup, more creative approaches must be discovered.
Inventory
Many items you pickup during
gameplay are not used immediately. They will be stored
within the ship. These items are shown along the bottom of
the screen. The item ready for use is highlighted while
the others are dimmed out slightly. To use a particular
item, simply press the "use" button and the item will
be used. In some cases the item is used up, in others it
remains onboard. Also, if you have more than one of the
particular item, the number is shown next to the item in the
inventory.
To select a different item
there are three main approaches: #1. Press left or right on the
gamepad to select other items in your inventory. #2.
click on the item with your stylus. #3. Use up the item
currently selected and the ship will automatically select
another item.
Enemy
Conflict
Apparently not everyone in
our solar system is on your side. If you come up against
resistance, there are many successful approaches. One of
the most effective approaches is to simply select a weapon in
your inventory (assuming you haven't used them all up), and fire
it in the direction of your opponent. Depending on the
strength and defense of your other opponent, it may take more
than one shot. There are other approaches to conflict, and
that will be left to the gamer to discover.
Level
Scoring
Once a level is completed
successfully, your score for that level is summarized on the
"Level Complete" screen. It will show your total
score as well as the your score for that particular level.
Keep in mind that you can post your high scores to this web
page. Go to the "Who are the RocketElite?" to
see other players scores and for more information on how to post
your scores.
Jump
Gate
Rather than the typical
Load/Save options that you would find in most games, RocketElite
has something similar called the Jump Gate. The Jump Gate
is simply a way for you to start on any level that you have
already played. The Jump Gate is updated with level, ship
upgrade information, lives left, and ship fuel/shield levels
whenever a player reaches a new level. If you reach a
level in a better situation than you have in the past, the Jump
Gate will update with your improved information (ie. say for
example you made it to Venus with 4 extra lives instead of
3). Keep in mind that there is a separate Jump Gate for
each difficulty setting. That means that just because you
made it to Saturn on the easy difficulty setting doesn't mean
you can switch difficulty settings and play Saturn on the hard
difficulty setting. The only way you'll get to play Saturn
on the hard difficulty setting is if you beat all the levels
before Saturn with the difficulty set to hard.
There is an additional
bonus. When you complete the entire regular game, a few
additional levels for each difficulty setting will be accessible
via the Jump Gate. Therefore, to unlock all the levels you
will need to beat the game on all difficulty settings.
In addition, the Jump Gate
will allow you to play custom levels either created or
downloaded for use with RocketElite. Any additional levels
stored in the Custom folder will be listed in the Jump Gate
below the regular game levels. Simply click and play.
Difficulty
Settings
There are 4 difficulty
settings in RocketElite: Easy, Medium, Hard, and Insane.
The game is designed so that playing the entire game on Easy is
relatively easy. The game increases with difficulty up to
the Insane difficulty level where only the most seasoned players
are capable of completing all the levels.
Many things are affected when
the difficulty settings are changed. Most notably, the
fuel consumption increases with increased difficulty. This
will force you to use fuel more efficiently and conserve it
where possible. Your shield will discharge faster, forcing
you to only use your shield reserves when it's really
necessary. When landing, you will need to set your ship
down softer and softer as you increase difficulty. You
will find that on the insane difficulty setting it is very hard
to land the ship even once. Also, when landing, on easier
settings your ship does not need to be perfectly vertical.
This is not the case as you increase the difficulty
settings. Other aspects of the game are adjusted as well,
but that is left to discover by the gamer.
Powerup
Descriptions
| Fuel |
Picking this
up will increase your ships fuel reserves. Once your
ship is out of fuel, it will automatically use the Fuel
powerup out of your inventory to fill your ship's fuel
tanks to their max capacity. |
| Deflector
Shields |
This defensive
weapon will be your main defense against enemy ships and
from crashing into planet surface. Use this item to
turn on your ships shields. Once engaged, the shield
strength will gradually decrease as your shield energy is
used up. Taking damage from enemies or crashing into
the ground will cause the shields to drain as well.
Once the shields are down, there is nothing to protect
you. One side note: if your shield is
completely destroyed from enemy fire, another is
automatically used from your inventory to protect you. |
| Phase Shield |
The Phase
Shield is capable of partially phasing your ship out of existence.
Once you engage your Phase Shield, most enemies will not
be able to detect your presence. There are
trade-offs however, it is hard to control your ship when
you can not see it. So use this powerup wisely. |
| Repulsor Array |
The Repulsor
Array is capable of leveraging the force of an enemy or
it's weapons against itself. Essentially, you can
deflect enemy rockets away or enemy ships away from your
ship. Different enemies and weapons are effected
differently. |
| LASER |
The LASER is a
simple light amplification weapon. This game does
little damage, but can be quite useful in some
situations. As the LASER is upgraded through the
ship weapons upgrade, it becomes notably more powerful. |
| Rockets |
Rockets are a
versatile weapon for use with your pod ship.
Initially they are dumbfire rockets with poor
propulsion. With the proper ship upgrades, these
rockets have excellent guidance and propulsion systems and
can even track invisible targets. |
| Mass Driver |
The Mass
Driver is a powerful weapon that accelerates a small
projectile to extremely high velocity giving this weapon
excellent range and destructive power. |
| Electron Beam |
The Electron
Beam is a weapon designed to short circuit enemy
ships. One very nice thing about this weapon is that
the enemy will take damage so long as he is contained
within the Electron Beam area. |
| Voltaic Pulse |
The Voltaic
Pulse is another weapon that is capable of wreaking havoc
on enemy electrical systems. This weapon expands in
all directions when fired from the pod ship eliminating
any need to aim. All that's necessary is that the
pilot gets close enough to the enemy ship before creating
the Pulse. |
| Bombs |
Bombs are
relatively straight-forward. They are slow moving
unpropelled dumbfire bombs. Although with the proper
upgrades, they can deliver an unprecedented amount of
explosives. |
| LAS |
Short for
Landing Assist System. This ship system will show
the pilot his altitude (number shown on right side of
ship) and his vertical velocity (number shown on left side
of ship). The vertical velocity number will turn red
when the ship is dropping too fast to make a successful
landing. In addition, the LAS will also highlight
the landing surface once you get within range of it. |
| RADAR |
The RADAR is
another ship system. The RADAR, when engaged, will
display a zoomed out view of the playfield along with
flashing dots. Dots flashing white are powerups and
Dots flashing red are enemies. This system is
excellent for locating enemies or powerups as well as
helping reveal the landscape. |
| Ship Upgrades |
Your ship has 5 systems that
can be upgraded: Weapons, Shields, Fuel, Tractor Beam, and
Defense. To view the current status of your ship upgrades,
press up on the gamepad. A description of each ship system
upgrade is listed above.
|
There are many other powerups
found within the game. These are left to the player to
locate.
Game
Design
This game and it's rules were
ultimately designed to make the game fun and challenging at all
player skill levels. In addition, the score system is
designed to reflect players skill level and not dumb luck.
If you feel there are things that could be improved, post your
feelings to the Forum section, and your ideas may be rolled into
the game.
Infrared
Multiplayer Deathmatch
RocketElite is capable of
playing a Multiplayer Head-to-Head Deathmatch via the infrared
port. Any single player level can also be played as a
multiplayer level.
To begin a multiplayer game,
select "Multiplayer Mode: On" from the Options
Menu. You may also want to select a win condition such as
"50 kills" or "20 minutes" from the Options
Menu.
Once the Multiplayer Mode is
enabled, you may see a message that says "Align
Devices". That is a warning to let you know that the
device is not receiving a signal from another player. Once
both players have enabled Multiplayer Mode and their infrared
ports are facing one another the warning message will disappear.
Then to start a game, both
players need to go to the Jump Gate and select the level they
would like to play on.
Rules
All weapons, ship systems,
and defensive weapons are available in the multiplayer game
environment.
All levels are designed with
multiplayer spawn points and multiplayer powerup locations.
The only way to exit a level
and proceed to the next level is by the exit condition specified
in the Options Menu such as "100 kills" or "20
minutes".
Once a level is complete, the
players scores are tallied. Players receive points for
killing the other player, for upgrading their ship, and for
grabbing powerups. Players lose points for killing
themselves.
The score is shown as two
numbers. The first is the number of times they've killed
their opponent and the second is the number of times they've
killed themselves.
Camping is allowed although a
player on the move will be more successful. Also, if you
kill someone camping something enough times, it is likely that
they powerup they are camping will become completely covered
with debris.
The game is designed to spawn
players far enough apart that cheap spawn kills will be kept to
a minimum.
All items respawn after a
given respawn time. This respawn time varies from item to
item and level to level.
Tractor Beams are
disabled. This is primarily to improve the network game
performance. It also rewards good pilots. To
compensate, some powerups may float in the air to make them
easier to obtain. Although the best powerups are usually
located in a "hard to reach" area.
Multiplayer
Mode
After playing RocketElite
deathmatch, you will most likely scratch your head and say,
"I didn't realize that was possible on the Pocket
PC." It truly recreates the classic deathmatch
experience. The deathmatch powerup respawn times and ship
weapons and defenses have been carefully balanced to make for an
exciting game experience.